neverwinter nights wizard specialization

Of all the schools of magic in NWN2, arguably the two most useless ones are enchantment and divination. The Wizard's strength is his spells. Wizard bonus feats: every five levels (up to wizard level 20), the wizard may select a bonus feat, chosen from the metamagic and spell feat lists. Wizards are arcane spellcasters who depend on intensive study to create their magic. Specializing gives a wizard another spell slot per level (which is awesome) and it increases the DC of specialized school by 1. Wizard vs Sorcerer is basically Utility vs Combat Effectiveness. As opposed to the sorcerer which seems more of a "make it up as he goes along" type of person.

The Wizard can switch spells, knows more of them and can be more adaptable to the situation at hand.

When they are prepared for battle, Wizards can use their spellsto devastating effect. Wizard (Control Wizard) banner The wizard is a spellcaster whose power is … Neverwinter Nights; Wizard schools - worth it? To Wizards, magic is not a talent but a difficult, rewarding art.

The wizard appeals to me over the sorcerer as it matches my personality better. User Info: ObiJonKenobi2. If I've chosen a wizard specialization, then does the specialization bonus also affect my sorcerer spells from that school or does it only affect the wizard spells? He learns new spells as he experiments and grows in experience, and he can also learn them fro… Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about politi…

They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Everything else is secondary. ObiJonKenobi2 10 years ago #1. When caught by surprise, they are vulnerable. This prohibition extends to spells cast from scrolls, but not to spells cast from other kinds of items. The Red Wizardsare the masters of Thay, the conquerors of that land’s native Rashemi, and the would-be magical overlords of Faerûn.

A wizard may choose to specialize in a school of magic, thereby gaining one additional spell slot per spell level while losing the ability to cast spells from an opposed school. Planed and methodical, knowing what he will do before he begins. Divination only has two good spells (true strike and premonition), and enchantment only a little more. Schools of magic (spell schools) are groups of related spells that work in similar ways.

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