nwn wiki transmutation

Transmutation Edit Epic Spell Focus: Transmutation allows use of the Teleport ability. Nen (念(ネン) or ネン, Nen—lit.

The term "Nen" can also be used in conversation to refer to aura. The following are compilations of item images on this wiki: Neverwinter Wiki is a Fandom Gaming Community.

Spells from the transmutation spell school transform the recipient, either subtly or otherwise. All entries in the Name column of the below tables are presented exactly as they must be written in the subrace field for your character.

There are many subraces available on Higher Ground, each with varying bonuses and penalties.

Typing -teleport brings up a Planar Portal dialogue, allowing the user to teleport to any known Portal for 100xp, once per day (here meaning once per rest). Take your favorite fandoms with you and never miss a beat. Note however that this trait does not apply to the newly transmuted item: Only the original Free Appearance Change item has the discount.

In order for the subrace edit to be applied successfully when creating your character for the first time: the "Subrace" button accessed from the Races button must have the precise name of the given HG subrace that you intend to use. Patch Notes: Version: NW.122.20200831a.13, Cryptic Studios Announces Collaboration with Gameheads, https://neverwinter.gamepedia.com/Neverwinter_Wiki?oldid=517108. Bless: Last rounds instead of turns. NWN is the first game that summon moster is ALMOST useless. Hawk’s Flight Spell Level: Ranger 2 Innate Level: 2 School: Transmutation Descriptor: Component: Verbal, Somatic Range: Touch Area of Effect / Target: Creature or Ranged Weapon Duration: 1 Hour + 1 Turn / Level Additional Counter Spells: Save: None Spell Resistance: No You empower the touched ranged weapon with a +1 enhancement bonus per 4 caster levels (maximum of +3). Due to an unusual look, or for being a different weapon type than is normal for the class, many pieces of equipment are useful source items in the change appearance process.

Click "OK" on the final warning prompt to finalize the change.

Some items with intentionally inferior stats have been released with the sole intention of being used as the appearance source in the transmutation process. Spell level: druid 5 Innate level: 5 School: transmutation Components: verbal, somatic Range: touch Area of effect: animal companion Duration: special Save: harmless Spell resistance: no Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side. This page was last edited on 9 June 2020, at 15:20. Available via purchase of one of the $60 / $200 Neverwinter Packs, Bind on pickup, but the Gift of Tymora which drops it isn't and is readily available on the auction house, Savage Knight's Shield of the Many-Arrows, https://neverwinter.gamepedia.com/Transmutation?oldid=507573, Green scarf with a patterned white stripe, Long red cape with pattern of falling gold coins, Flower with petals opened forward and large central bulb, Diamond seemingly fashioned from ice crystals, Golden orb with organic looking spikes and blue-green gems, Large golden orb floating inside cage of bound wooden spikes, Green sphere with spikes projecting out along horizontal lines, Golden but otherwise fairly typical symbol design, Gnarled flat symbol with central orb and no dangling parts, Greatsword with segmented blade, twisted wood hilt, and leaf covered guard, Long handled but otherwise normal golden sword, Wrapped improved hammer on a very long pole, Shield with leafy face and a flower in the middle, Sword with leafy wooden handle and wide blade with wood plates, Shield fashioned to resemble ice crystals, Ornate golden shield with horse-head emblems near the top, Golden sword with thick engraved rod (that extends onto blade) as hilt, Wrapped spear with wide sword blade as tip, Large pickaxe head with broken shaft and bowstring between edges, Large dagger with segmented blade, twisted wood hilt, and leaf covered guard, Dagger fashioned to resemble ice crystals, A sickle/spike made of segmented bone or chitin, Peasant tunic with tattered cloth hanging down in front and back, Leather belt with large round silver buckle and flanking grey runestones, Cloth belt decorated with screaming skulls, Silvery cape with gold trim and black bands down spine and on bottom, Long, pointed red cape with stylized black markings, Long fire red cape with yellow trim and singed orange fire pattern bottom tip, Medium blue cape with knotted design along edges, Long gray cloak with square black trim, rivets, and mesh back patch, Long, pinkish cape with shiny web pattern trim, Long gray cloak with rusted trim, rivets, and mesh back patch, Long brown cape with golden arcane trim and design, Drow styled breastplate with shoulder and hip bads, long loincloth, large spider decoration on front, and spider "limbs" projecting up from behind head, Smooth sphere with ornate spiked boxes attached, Almost totally shredded straps of cloth worn on back, Roughly carved circle with another section inside and large spike in the front, Fine silvery mesh belt with framed eye symbol for a buckle, "Invisible" boots (shows generic feet wrappings), Rounded helmet with open mouth, ornate eye mask, and fancy spike on top, Crown with angular metal spikes and central purple diamond, Simple open face light blue helm with light trim and descending nose guard, Cloth hood with eye covering that looks like a single glowing white eye, Full helm with enclosed face, narrow eye slits, gold trim, and top plume, Open face blue helm with light trim and extra protective plates on each side, Ornate armor carved from a devil's skull and carapace, Wood and bone shards strapped together into a club, Organic looking breastplate with fringe of teeth around neck, Large rough gauntlets that look made of ice chunks, Reddish hands of rough stone - same appearance as a Flame Spiker, Wide curved blade with twisted décor and organic handle, Long-handled handaxe with an orange stripe, Same as the Axe of Guardian without the stripe, Squarish hammer with spikes on top and striking surfaces, Long bluish curved almost-organic looking sword, Metal handled mace with 4 simple skulls bound as the head, Long infernal mace with four glowing-eyed horned skulls as the head.

There is a distinct lack of hostile spells in this school, but among them is the great Disintegrate, as well as Crumble, Entangle, Burning Hands and Inferno. To see what subraces you have currently unlocked, use the !list subraces command while logged in. Transmutation is a very good school for helping allies, consisting of spells like Haste, the ability score increasing spells like Bull's Strength, as well as Enlarge Person. There is no fee if the source item is flagged "Free Appearance Change" such as. Bienvenue sur le Wiki officiel de Neverwinter La plus complète source d'information sur Neverwinter avec 1 025 articles et articles écrits par 290 524 utilisateurs. Rectangular tower shield with multiple spikes on top and bottom, Large turtle shell fringed with fur and feathers, Square shield with roaring lion head as decoration, Primitive leather and bone guards with straps in between, Grey pointed upper chest, shoulder, and hip guards with a melted metal look, Tattered armor with thick belt and spiked shoulders/collar, Rigid leather gauntlets with large iron spikes on back, Very long curved blade that looks like a huge pale thorn, Rigid leather guards decorated with bone claws, Tall black metal looking boots with knee-guards and red trim, Full leather mask with large eye holes and large metal spikes, Feathered, full face mask made from lizardfolk skull.

Transmutation Level: Dark Invocation, Innate 8 Components: V, S Casting Time: 1 standard action Range: Personal Target: Caster Duration: 1 rnd / Caster Level Saving Throw: none Spell Resistance: no You learn to leave your body behind and assume the form of a swarm of bat-like shadows. The items (source and destination) must closely match in listed types and required class.

To cast the spells, look for them in your radial menu of abilities. Vengeful Gaze of God Transmutation Spellcraft DC: 419 Components: V, S Range: 12,000 ft. Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes To Develop: … Transmutation spells change the properties of some creature, thing, or condition. The relative level required of the items does not matter: You can use an item that you aren't high enough level to use yet as the appearance source for one that you can. In addition to subrace changes, all of the base races in the following tables have their own bonuses listed in the Base field. When the spell was in effect, the blessed weapon was able to cause terrible damage to all evil creatures, including incorporeal creatures. It was a four part series but unfortunately only this first part was remade and polished for the NWN games (parts 2 and 3 were remade as NWN 1 modules but they’re flawed and difficult to recommend). Most of these items are bind on equip, and so may appear on the Auction House at various times. A Halfling Lycan is no longer small sized and can use a tower shield. Aventures This page was last modified on 14 September 2020, at 17:21. Similarly, a Gnome Illithid is medium sized and can use a staff and torch, which is not the case for a regular Gnome.

Expansions and updates bring original adventures as well as familiar faces from D&D storylines! Standard Race No prerequisites ; Standard Subrace No prerequisites ; Secret Subrace Requires a specific item and that you visit a specific area to use it ; Ultra-Rare Subrace Requires a book of the subrace and that the character using it be at least level 50 ; Beyond Ultra-Rare Subrace Requires a book of the subrace and that the character using it be at least level 60

There are also quite a few Druid-only spells, such as Awaken and Drown. https://sigil-nwn2.fandom.com/wiki/Dark_Discorporation?oldid=8715. Bless weapon was a transmutation spell that grants a weapon a temporary holy aura. As a swarm, you have a limited attack, and may lash out for 4d4 damage, but you are unable to cast spells.

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