We can also lie to Vichand and tell him that you and Edwin have come to our senses and joined the crusade. Sabotaged the drawbridge at Bridgefort and let the crusaders in. The mage will summon two Greater Fire Elementals, and you'll need to defeat everything before the elementals can ignite the barrels and blow up the bridge… I'm at Boareskyr Bridge, and I think I'm ready to step through the teleport circle. Ignoring the Spellstone is not the best idea, because it further lowers the defense potential of the fort. Take your favorite fandoms with you and never miss a beat. By Enilwyn Rakingclaw.
If you want to get involved, click one of these buttons! We must stop them. The only people fighting are the fort defenders (+ the players' party), or you can send for Flaming Fist troops stationed in Troll Claw Woods (M9). Also, I did not notice any reputation hit from Dorn joining.
If not, we have the opportunity to find more in Chapter 10. This task is connected to the main quest Crossing the Boareskyr Bridge. When you reach this spot on the bridge, you'll encounter a handful of crusaders guarding a mage and numerous explosive barrels. This is the area where Siege of Dragonspear shines brightest. Toggle the search field Save my name, email, and website in this browser for the next time I comment. In the interest of maximizing my XP, is it ok to kill the crusaders at this point or should I teleport now and come back for them later? You can decide, if in the coming battle you want to accompany the Flaming Fist (first dialogue option) or the fort defenders (second dialogue option) The first variant is better, because the enemies won't be anticipating an attack from behind, and you will have more room for maneuver. You may choose to fight the crusade now or get help from the Flaming Fist. Hi there! On bridgefort, in the northeast part of the fort, there is a woman and her who gibes the main char a quest about getting food for them and their horses.
This is the area where Siege of Dragonspear shines brightest. This will require the Wardstone found in the Temple of Cyric. - Leave the area. Pushed the crusade back across Boareskyr Bridge. Send it down the well. Return to Junia and she'll tell you to look for Ymori.
Editor’s Note: Ironically, even if we speak to Hormorn with Dorn, nothing happens. and the door blocking the bridge is still blocked. We’ll need to make quick work of Vichand or the crusader camp will join the fray. Boareskyr Bridge Editor’s note: Boareskyr Bridge. Use the newly unlocked gate in the camp (M11,14) which will lead you to the bridge (M11,15). You can bully Vichand, for example through revealing your true identity. During the meeting, tell Barghest about the willingness to surrender the fort in exchange for free passage. I wanted to go back to some locations to do some side-questing but I'm not able to go back, for example, to Boareskyr Bridge (or Forest of Wyrms, etc, I mean, the right part of the world map).
Post to. A short while after killing Vichand, Edwin gives us a robe for our assistance (Robe of Red Flames). Once you reach the camp, talk with Lieutenant Otilda and ask for Flaming Fist support. Toggle the search ... Avernus Bridge. Saved Boareskyr Bridge from destruction at the hands of the crusade. When you cross the bridge a cutscene will appear showing Cyric killing Bhaal.Lastly, keep going Northwest and Kava, if you did not eliminate the half-orcs in the quest The Irregulars, will give you 250 gold.At the wishing well, if you play a weapon or armor an enemy will appear. +1 weapon). It add +20 to fire and cold resistance. Prologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7, Chapter 7 • Chapter 8 • Chapter 9 • Chapter 10 • Chapter 11 • Chapter 12 • Chapter 13, Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7. We can also retrieve the weapon placed in the bucket. Barghest will agree to this proposition, even with the voiced objections of Oloneiros.
If you cannot do this now, you may do so at Coalition Camp.Next, speak to Wynan Hess, and the fort's defenses will be lowered causing a negative energy rock to fall in and affect everyone. It's Lt Whatsername, not Corwin, who you have to inform. Editor’s note: Boareskyr Bridge.This is the area where Siege of Dragonspear shines brightest. [The Creeping Darkness] & [Call of the Wild Mage].
Let's Play Baldur's Gate: Siege of Dragonspear continued from Baldur's Gate Enhanced Edition.
The wight is carrying Ymori’s Head, Kendra’s Chain, a Bloodstone Ring, and Herdrin’s Short Sword +2. Notify me of follow-up comments by email. Read More. A battle with the crusaders led by Barghest. Speak to Junia again to inform Tharantis about his sister's death. Jegg will suggest to outsmart the crusaders, through destroying the supplies, and then surrendering the fort (you don't have to decide your course of action now). Defeat it, and an enchanted item will be dropped. It appears in the journal as “Delicious horsels”.
Peacefully surrendered Bridgefort to the crusade. Jegg sabotages the supplies, and the enemies gain nothing from the fort takeover. I was left wondering why it happened but assume they tried to sally out to help me. After the dialog, Neera is able to join the part, and you can pickup quest The Call of the Wild Mage. After you kill the enemies, return to the camp for a while (M11,3) and talk with Bence Duncan (Skie will join the conversation if she joined the expedition earlier) You can now cross the bridge, see the new vision and talk with the Hooded Man. If you feel up to it, you can cross the bridge and attack the crusaders in their camp. He is the mage who created the Arcane Scroll of Impactful Doom. On July 28, 2016. Editor’s note: Boareskyr Bridge. Any suggestions? Once you receive the permission to entry the camp (side quest The Missing Patrol), start with its western part (M11,3). If Kava survives the Battle of Bridgefort, she will meet us after we cross the bridge and thank us for helping her and Farrl get their gold back (300 gold).
Jegg will suggest to outsmart the crusaders, through destroying th… If in any scenario we end up killing Vichand because he does not comply with our demands the Planetar Feather & Arcane Scroll of Impactful Doom are in the highlighted cart. Cancel. If you want to fight the crusaders immediately, you need to take into account that victory will be a lot harder. Interesting, I couldn’t even get this quest to show up! Be ready to eliminate the creature, but people in the room will help you. Defeat the zombies and pickup Kendra's Chain (slashing resistance +5%), Ymori's head, and Herdrin's Short Sword +2 (critical hit chance +10%).
You can go back out from the circle after you enter. The first person is Jegg Hillcarver, who can be found nearby. In Walkthrough. In both cases, watch out for strong attacks by Barghest and the enemy mages (especially Oloneiros and Vichand) - it may prove to be beneficial to improve the party resistances for magical attacks. However, there's a lot of XP still on the hoof in the form of the crusaders. You missed some choice loot off the boulder that killed the three people, simply activate it three times for some voidstones talk to jegg and get some sweet +3 Loot options.
We can learn that Lieutenant Kharm’s nephew was sent to find the Wardstone before being captured. Searching the surrounding area for Ymori we come across a corpse missing its head. Return to Junia, defeat her, and then speak back with Tharantis. Required fields are marked *. Pickup the dead bodies from when the negative energy stone fell, and place them on the altar. Once you reach the opposite shore, get to the corner of the map (M11,16), and choose the Coalition Camp (M12) from the map. Next, defeat Saverok's servants and proceed to the West door. Khalid will suggest you meet with two important figures in the fort to get acquainted with the details. With the Coast Way Crossing destroyed, the only safe route across the Winding Water is Boareskyr Bridge—where your father, Bhaal, was murdered by the mad god Cyric. M’Khiin’s was the best one I saw. The first person is Jegg Hillcarver, who can be found nearby. I did an initial couple of runs, but really need to find time to do another one and fill in a few more gaps. A Baldur's Gate Blog & Walkthrough. If you want to choose this option, choose the second or the third dialogue option during the conversation with Khalid (the negotiations will be undertaken with Khalid or without him). Coast and their logos are trademarks of Wizards of the Coast LLC BioWare, the BioWare Infinity Engine and the BioWare logo are Don't try to attack the mage, and don't choose too soft dialogue options. There should be some sort of option to set off a signal or something to fire off the necessary scripts.
You're entire party will get an energy drain status effect. Fight the enemies and loot the Circlet of Lost Souls (caster level +1, and summoned spirits have permanent bless).Next, use the Wardstone to teleport inside the fort. Your email address will not be published. Chapter Nine – Boareskyr Bridge is the third part of the Baldur's Gate: Siege of Dragonspear storyline, following its Prologue and Chapter Eight – Coast Way Crossing. Kharm is looking for a way to get inside Bridgefort and lower the drawbridge. See playlist on how to get it. After the whole situation, talk with sergeant Dugraff (M11,1) who will tell you that the crusaders weren't happy with the fact that they found destroyed supplies in the fort. One of the guards will tell us if we can manage to find out what happened to Lieutenant Kharm’s nephew, it may be enough to gain entrance to the camp. The second person indicated by Khalid is Wynan Hess. As a reminder, the Flaming fist camp is in the left lower corner of the location (M9,1). You may also buy a Planetar's Feather from him. We can infer from this conversation that he is monitoring Caelar as well. Talk with female blacksmith about the supplies remaining in the fort. I wouldn’t be surprised to find out it was a quest that was patched in. Find the mage Vichand, who is responsible for the whole situation. I did complete the quests inside first, apart from making a final decision, if anyone is wondering.It seems that starting hostilities yourself isn't very well covered in the scripts.Edited for typo's. In Walkthrough. Combat will start the moment the drawbridge will be lowered. There is nothing stopping us from an ill-advised full frontal assault on the crusaders or meticulously planning and/or scheming our way to the most favorable strategic course of action for the party we’ve assembled. Nice guide!
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