shadowmasters of telflamm


The local thieves guild, the Shadowmasters of Telflamm slew the pirates two years later in a single night. Prince Wendren Balindre as of 1372 DRMerchants' Council as of 1479 DR[1]



Telflamm was officially founded in 926 DR by Windyn Balindre, who moved his base of operations from Impiltur to this newly-built settlement and declared himself 'Merchant Prince', a hereditary title.

Shadowmasters Intent on invading Faerun, the Malaugryms are hindered by their inability to master interplanar magic, trapping them in the Castle of Shadows on their home plane. Alignments Telflammar shadowlord bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the shadowlord's Intelligence modifier. [citation needed], The business of Telflamm was business, and this was its heart.

Its existence was the primary reason that Thesk wasn't simply part of the Great Dale or Thay. Telflamm The Shadowmasters have “chapters” in various places including Bezantur, Emmech, Escalant, Laothkund, Nethentir, Nethjet, Nyth, Phent, Phsant, and Uthmere. Situated at the start the incredibly profitable Golden Way trading route, Telflamm quickly became the biggest trading station in the region, with most trade concerning the products of Kara-Tur which was in wide demand across Faerûn.

Back Room Campaigns.
The guild has operated within Telflamm since the year 927 DR.

Established

Most commerce in the city flowed through here at one point or another. Human 84% Orc 5% Half-elf 4% Half-orc 3% Dwarf 1% Elf 1% Gnome 1% Halfling 1% [1], The House looked like any other temple in Telflamm, except that it had no locks. ( Log Out /  The Malaugryms are obsessed with magic and spend much of their time in Faerun searching for powerful items and magical lore.

[citation needed], The hidden temple of Mask and headquarters of the Shadowmasters.

Basic Information



[citation needed], Xiang Temple, home to an order of monks dedicated to mastering fighting with both weapons and their hands, also lay within Telflamm.



This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. [citation needed], A quarter of the city that was decidedly more eastern in nature. Geography Politics Welcome to my campaign notebook and index of the Forgotten Realms. Unapproachable East. Please log in using one of these methods to post your comment: You are commenting using your WordPress.com account.

Although true mortal allies of the Malaugryms are rare, those who do exist are likely to have powerful spells and items at their disposal. Few major merchants operated here and most residents were poor but honest. Take your favorite fandoms with you and never miss a beat.



The Shadowmasters of Telflamm bribed and coerced the orcs to resettle away from their city. After being rebuffed by the druids of the Forest of Lethyr, the orcs settled peacefully in and around Phsant, where the locals eventually grew to accept them, particularly in light of their actions in helping defeat the Tuigan horde a few miles from that city.

General Discussion. The guild maintained a strong alliance with the House of the Master's Shadow, the largest temple of Mask, throughout the 14th century. Nine Golden Swords Allegiances Patron deity

Despite the similarity in name, the shadowmasters have nothing to do with the Shadowmasters of Telflamm, a thieves' guild strongly tied to the church of Mask. The castle also houses the city's militia.
(Wizards of the Coast), pp. Arcane magic in this land is rare; that fact, along with the influence of the Shadowmasters, a thieves’ guild backed by the church of Mask, makes Thesk more than just another realm of traders.

Cultural Weapons: Composite Short Bow, Battle Axe, Three-Piece-Staff, Dao, Quarterstaff, Scimitar.

Home to the Merchants' Council, the Merchants' Fortress is a sprawling stone complex whose polished, white stone walls can be seen throughout the city. Through Volludan's schemes and machinations they expanded their economic holdings and became so powerful as to rival the city's nobility and religious institutions.

Enemies

Location

Eastern silk, spices, smokepowder, Long Jing[4]and works of art passed through Telflamm to reach the rest of Faerûn. Bane, Chauntea, Mask, Shaundakul, Waukeen, Gnomish Pantheon, Gruumsh. Symbol The shops of the enclave sold all manner of imported items, but discounted magic items were their most popular merchandise.

( Log Out /  If left to their own devices, they wander off to "play with" humans, acquire magic items and spells, or delve into excessive hedonism. Over the next 15 years the newly-dubbed Shadowmasters manipulated events within Telflamm that led to dominant control over the city's crime. The House served as the headquarters of the local thieves guild, led by the Shadowmasters of Telflamm. By 1372 DR, the Shadowmasters were the absolute power in Telflamm, though few knew how powerful they really were. Formerly:Volludan Although the horde was defeated, Thesk was disrupted for years by the presence of refugees of the Tuigan attacks. The goal here is not to rewrite the Realms, but to provide sources where you can find information about anything in the Realms. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Brief description by Ed Greenwood

This Merchant's Council was viewed as the real power in the city by most outsiders.

Mounts: Horse, Camel, Giant Beetle, and others. Summary The Malaugryms--sometimes known as the shadowmasters--are immortal shapeshifters from the Plane of Shadow. Inhabitants of Telflamm

The last Balindre Prince died some time after the Spellplague, leaving the Merchants' Council in charge of the government, but the Shadowmasters remained the true power in the city. At a Glance.

The House of the Master's Shadow was a temple of Mask in Telflamm. Exports It played a key role in the city's fortunes over the years.

Trade was the most important aspect of life in Telflamm. Orcs also inhabit the cities, blending in with the other merchants and workers who serve the Golden Way, the major trade route that connects Faerûn to the Utter East.

Activities & Goals Allies. Church of Shar Mask https://forgottenrealms.fandom.com/wiki/Shadowmasters_of_Telflamm?oldid=447054. The flagship of a fleet owned by Volludan, Guildmaster of the Shadowmasters of Telflamm.




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